![]() While there's still that generic strategy game diplomacy menu that we can't seem to shake, you can also meet rival bosses to shoot the shit and make deals. 10 - Typically requiring full engagement with detrimental and non-reversible consequences for mistakes or chosen actions throughout.Sit-downs are where Empire of Sin's criminal cast really gets to shine. 1 - Little or no stress and considered by most to be casual. Rule of thumb: If 90% of the game is "stressful, 10. boss fight) but the general gameplay is casual, which makes this category difficult to rate. Some games may have spikes of stressful elements (e.g. survival horror vs party game) but this is also subjective. The genre and intent from the developers are generally the most influencing element of this category (e.g. Level of Stress The inherent nature of stress in the game. Usually indicative of elegant or intuitive interfaces, game mechanics, and game design. 10 - Easy to start playing after extended breaks. Revisit tutorials, re-read in-game manuals or bestiaries, etc. Would need to start over from the beginning. 1 - Challenging or impossible to start playing this game after extended breaks. This rating has little to do with the "fun" of the game but more the longevity in a collection if you like to play portions at a time off and on. Ease to Understand Mechanics Not only considered as the learning curve to begin the game but also the ability to re-remember elements of the game if you were to stop playing for extended periods of time. There are never any timed elements, forced-scroll levels, no real-time elements, etc. The game is "on rails" and the player is along for the ride. Including the ability to pause - as (P vs NP - yeah, I'm a nerd). Autonomy of Pace The ability for the player to choose the pace of the game and gameplay. ![]() footsteps, creaking doors, shotgun sound, etc. Speech so you can understand the storyline (not this) vs. 1 - No sound 10 - Immersive and engaging quality that compliments the visuals and gameplay so elegantly that without the sound effects you feel the game is incomplete but without the sound being a necessary factor. Explosions, doors opening, NPCs engaging with the world, etc. 1 - Low Relative Quality 10 - High Relative Quality Sound Effects The proper use of sound effects to represent actions within the game. I am not a fan of pixel art and usually give low ratings for those. This value would expect to lower over time as increases in technology would render older games more graphically outdated. 1 - Low Usage of Effects 10 - High Usage of Effects Graphics (1-10) The quality of the graphics compared to other games at the time of the writing of this review. Flashy boss battles, eye candy, bullet hell w/ cool orbs, etc. Graphic Effects The level of "wow" presented to the player using graphical effects compared to other games at the time of the writing of this review. Too difficult to read text, art styles aren't cohesive, the music doesn't match the visual presentation, etc. A muddled color palette to communicate confusion or sadness would be considered highly rated here despite being uncomfortable to experience. This category isn't meant to consider the quality of the art (beauty is in the eye of the beholder) but rather if the entire package feels like it goes together correctly and has the correct accessibility options. Music/Score, HUD elements, UI/UX, ease of experience, intuitiveness, difficulty settings, subtitles, etc. Art, Aesthetics, & Accessibility The overall cohesiveness of the presentation and ability to play the game. 10 - Epitome of "fun" in video gaming relative to other games at the time of writing this review. Either poor game design or I am not the target audience. Am I getting better, progressing a quest, increasing stats, getting better gear, etc)? Is this too difficult? 1 - No fun. Do I feel like a badass while playing this game? Do I feel in control? Do I feel like my actions are meaningful? Do I feel productive while playing (e.g. Perhaps the most subjective category but generally answering a few questions leads me to the rating. Overall Gameplay General "fun" of the core game. To provide a level of perspective to the ratings provided and to be fair to the developers and publishers because my rating holds little value if I am not the target demographic. 3h 13m ProgressTarget Audience: Yes Overall Gameplay: 7 Art, Aesthetics, & Accessibility: 5 Graphic Effects: 4 Graphics: 6 Sound Effects: 7 Autonomy of Pace: 10P Ease to Understand Mechanics: 6 Level of Stress: 5 Target Audience Do I typically enjoy these types of games? Yes, no, or maybe/not sure.
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